CustomInventorySlots
Tracking Issue: #118
Tags: loadoutslots
This feature defines additional inventory slots in the Highlander for mods to use.
Configuration is done via CHItemSlot
. More docs to follow.
enum EInventorySlot
{
eInvSlot_Unknown,
eInvSlot_Armor,
eInvSlot_PrimaryWeapon,
eInvSlot_SecondaryWeapon,
eInvSlot_HeavyWeapon,
eInvSlot_Utility,
eInvSlot_Mission,
eInvSlot_Backpack,
eInvSlot_Loot,
eInvSlot_GrenadePocket,
eInvSlot_CombatSim,
eInvSlot_AmmoPocket,
eInvSlot_TertiaryWeapon,
eInvSlot_QuaternaryWeapon,
eInvSlot_QuinaryWeapon,
eInvSlot_SenaryWeapon,
eInvSlot_SeptenaryWeapon,
// Add a marker slot, and buffer in case Firaxis adds more in the future
// ALL MARKER SLOTS SHOULD NOT BE USED IN CODE OTHER THAN XCOMGAME
// CHItemSlotTemplate has static helper functions for this purpose!
// Since enums are compile-time constants, mods may have old values
// that don't apply anymore for markers.
eInvSlot_END_VANILLA_SLOTS,
eInvSlot_Buffer018,
eInvSlot_Buffer019,
eInvSlot_Buffer020,
eInvSlot_Buffer021,
eInvSlot_Buffer022,
eInvSlot_Buffer023,
eInvSlot_Buffer024,
eInvSlot_Buffer025,
eInvSlot_Buffer026,
eInvSlot_Buffer027,
eInvSlot_Buffer028,
eInvSlot_Buffer029,
eInvSlot_Buffer030,
eInvSlot_Buffer031,
// again, don't use in mod code
eInvSlot_BEGIN_TEMPLATED_SLOTS,
// Custom slots begin here. We have space for ~220 slots, should be enough!
// These slots can be used in Mod code and config values
eInvSlot_Vest,
eInvSlot_AugmentationHead,
eInvSlot_AugmentationTorso,
eInvSlot_AugmentationArms,
eInvSlot_AugmentationLegs,
eInvSlot_CombatDrugs,
eInvSlot_Decorations,
eInvSlot_PsiAmp,
eInvSlot_Plating,
eInvSlot_SparkLauncher,
eInvSlot_ExtraSecondary,
eInvSlot_PrimaryPayload,
eInvSlot_SecondaryPayload,
eInvSlot_ExtraRocket1,
eInvSlot_ExtraRocket2,
eInvSlot_ExtraRocket3,
eInvSlot_ExtraRocket4,
eInvSlot_Pistol,
eInvSlot_Wings,
eInvSlot_ExtraBackpack,
eInvSlot_SparkGrenadePocket,
eInvSlot_AuxiliaryWeapon,
eInvSlot_AModMedical,
eInvSlot_ArmorMod,
eInvSlot_TacticalGadget,
eInvSlot_MZAux,
eInvSlot_TemplateMaster,
eInvSlot_ViperMAW,
eInvSlot_SparkComputer,
eInvSlot_SparkActuator,
eInvSlot_SparkModule,
eInvSlot_ExtraGrenadePocket,
eInvSlot_ExtraLandMine,
// Marker slot, don't use
eInvSlot_END_TEMPLATED_SLOTS,
};
If you need additional enum entries, request them in the tracking issue.