UpdateHumanPawnMeshComponent
Tracking Issue: #216
Tags: customization, pawns
Adds a DLC hook to update a given human pawn mesh component's materials.
static function UpdateHumanPawnMeshComponent(XComGameState_Unit UnitState, XComHumanPawn Pawn, MeshComponent MeshComp);
This can be used to apply custom materials to meshes, or set custom parameters.
If not overridden, this calls UpdateHumanPawnMeshMaterial
for every
MaterialInstanceConstant. Call super.UpdateHumanPawnMeshComponent(UnitState, Pawn, MeshComp);
if you
rely on both hooks.