AllowNoSquadSizeUpgradeAchievement
Tracking Issue: #994
Tags: events
The achievement "The Few and the Proud" requires the player to defeat the
aliens on Commander or Legend difficulty without increasing their squad size.
The default logic checks specifically for the GTS upgrades SquadSizeIUnlock
and SquadSizeIIUnlock
and rewards the achievement if the player has neither
upgrade purchased.
The event AllowNoSquadSizeUpgradeAchievement
is triggered after the player
finishes the final mission, in X2AchievementTracker. It resides in a static
function, so there is no EventSource nor XComGameState passed. The EventData
that is passed contains a LWTuple with a single boolean value. The value is
initially set to the result of the default logic described above. Modders
should check whatever they need to check and return the tuple value as true
if the achievement should be awarded, or false
otherwise.
AllowNoSquadSizeUpgradeAchievement event
Param | Value |
---|---|
EventID | AllowNoSquadSizeUpgradeAchievement |
EventData | XComLWTuple |
EventSource | none |
NewGameState | none |
Tuple contents
Index | Name | Type | Direction |
---|---|---|---|
0 | AllowAchievement | bool | inout |
Listener template
static function EventListenerReturn OnAllowNoSquadSizeUpgradeAchievement(Object EventData, Object EventSource, XComGameState GameState, Name EventID, Object CallbackObject)
{
local XComLWTuple Tuple;
local bool AllowAchievement;
Tuple = XComLWTuple(EventData);
AllowAchievement = Tuple.Data[0].b;
// Your code here
Tuple.Data[0].b = AllowAchievement;
return ELR_NoInterrupt;
}