GetCovertActionEvents_Settings
Tracking Issue: #391
Allows configuring the behavior of covert actions in the event queue.
AddAll
allows multiple covert actions, InsertSorted
inserts them into position
based on time remaining.
Default: Only one covert action is added at the end.
GetCovertActionEvents_Settings event
Param | Value |
---|---|
EventID | GetCovertActionEvents_Settings |
EventData | XComLWTuple |
EventSource | XComGameState_HeadquartersXCom |
NewGameState | none |
Tuple contents
Index | Name | Type | Direction |
---|---|---|---|
0 | AddAll | bool | out |
1 | InsertSorted | bool | out |
Listener template
static function EventListenerReturn OnGetCovertActionEvents_Settings(Object EventData, Object EventSource, XComGameState GameState, Name EventID, Object CallbackObject)
{
local XComGameState_HeadquartersXCom XComHQ;
local XComLWTuple Tuple;
local bool AddAll;
local bool InsertSorted;
XComHQ = XComGameState_HeadquartersXCom(EventSource);
Tuple = XComLWTuple(EventData);
// Your code here
Tuple.Data[0].b = AddAll;
Tuple.Data[1].b = InsertSorted;
return ELR_NoInterrupt;
}