OverrideEligibleStartingRegion
Tracking Issue: #1303
Tags: events
This Event allows mods to override the default behavior for whether a region is allowed to be the starting region. The default behavior is that a region is eligible to be the starting region if it has at least two links to regions on the same continent as itself.
To override that behavior, add a listener that has RegisterInCampaignStart
set to true
and within the listener function simply change the value of the
ValidStartRegion
field in the given tuple data. For example, you could always set
it to true
to remove the constraints completely, so that any region is a valid
starting region.
This event is triggered during a start state, which you can access via
XComGameStateHistory:GetStartState()
.
OverrideEligibleStartingRegion event
Param | Value |
---|---|
EventID | OverrideEligibleStartingRegion |
EventData | XComLWTuple |
EventSource | XComGameState_WorldRegion |
NewGameState | none |
Tuple contents
Index | Name | Type | Direction |
---|---|---|---|
0 | ValidStartRegion | bool | inout |
Listener template
static function EventListenerReturn OnOverrideEligibleStartingRegion(Object EventData, Object EventSource, XComGameState GameState, Name EventID, Object CallbackObject)
{
local XComGameState_WorldRegion PotentialStartRegion;
local XComLWTuple Tuple;
local bool ValidStartRegion;
PotentialStartRegion = XComGameState_WorldRegion(EventSource);
Tuple = XComLWTuple(EventData);
ValidStartRegion = Tuple.Data[0].b;
// Your code here
Tuple.Data[0].b = ValidStartRegion;
return ELR_NoInterrupt;
}