OverrideHasAmmoPocket
Tracking Issue: #735
Tags: loadoutslots, events
Extends the ability check in HasAmmoPocket()
for the config array AbilityUnlocksAmmoPocket
(XComGameData.ini
) to item granted abilities
and abilities granted by the character template.
Finally the event OverrideHasAmmoPocket is triggered that allows mods to override the final result
OverrideHasAmmoPocket event
Param | Value |
---|---|
EventID | OverrideHasAmmoPocket |
EventData | XComLWTuple |
EventSource | XComGameState_Unit |
NewGameState | none |
Tuple contents
Index | Name | Type | Direction |
---|---|---|---|
0 | bHasAmmoPocket | bool | inout |
Listener template
static function EventListenerReturn OnOverrideHasAmmoPocket(Object EventData, Object EventSource, XComGameState GameState, Name EventID, Object CallbackObject)
{
local XComGameState_Unit UnitState;
local XComLWTuple Tuple;
local bool bHasAmmoPocket;
UnitState = XComGameState_Unit(EventSource);
Tuple = XComLWTuple(EventData);
bHasAmmoPocket = Tuple.Data[0].b;
// Your code here
Tuple.Data[0].b = bHasAmmoPocket;
return ELR_NoInterrupt;
}