OverrideHasExtraUtilitySlot
Tracking Issue: #735
Tags: loadoutslots, events
Extends the ability check in HasExtraUtilitySlot()
for the config array AbilityUnlocksExtraUtilitySlot
(XComGameData.ini
) to item granted abilities
and abilities granted by the character template.
Finally the event OverrideHasExtraUtilitySlot is triggered that allows mods to override the final result
OverrideHasExtraUtilitySlot event
Param | Value |
---|---|
EventID | OverrideHasExtraUtilitySlot |
EventData | XComLWTuple |
EventSource | XComGameState_Unit |
NewGameState | none |
Tuple contents
Index | Name | Type | Direction |
---|---|---|---|
0 | bHasExtraUtilitySlot | bool | inout |
Listener template
static function EventListenerReturn OnOverrideHasExtraUtilitySlot(Object EventData, Object EventSource, XComGameState GameState, Name EventID, Object CallbackObject)
{
local XComGameState_Unit UnitState;
local XComLWTuple Tuple;
local bool bHasExtraUtilitySlot;
UnitState = XComGameState_Unit(EventSource);
Tuple = XComLWTuple(EventData);
bHasExtraUtilitySlot = Tuple.Data[0].b;
// Your code here
Tuple.Data[0].b = bHasExtraUtilitySlot;
return ELR_NoInterrupt;
}