OverrideHasGrenadePocket
Tracking Issue: #735
Tags: loadoutslots, events
Extends the ability check in HasGrenadePocket()
for the config array AbilityUnlocksGrenadePocket
(XComGameData.ini
) to item granted abilities
and abilities granted by the character template.
Finally the event OverrideHasGrenadePocket is triggered that allows mods to override the final result
OverrideHasGrenadePocket event
Param | Value |
---|---|
EventID | OverrideHasGrenadePocket |
EventData | XComLWTuple |
EventSource | XComGameState_Unit |
NewGameState | none |
Tuple contents
Index | Name | Type | Direction |
---|---|---|---|
0 | bHasGrenadePocket | bool | inout |
Listener template
static function EventListenerReturn OnOverrideHasGrenadePocket(Object EventData, Object EventSource, XComGameState GameState, Name EventID, Object CallbackObject)
{
local XComGameState_Unit SourceUnit;
local XComLWTuple Tuple;
local bool bHasGrenadePocket;
SourceUnit = XComGameState_Unit(EventSource);
Tuple = XComLWTuple(EventData);
bHasGrenadePocket = Tuple.Data[0].b;
// Your code here
Tuple.Data[0].b = bHasGrenadePocket;
return ELR_NoInterrupt;
}