OverrideShowPromoteIcon
Tracking Issue: #631
Tags: events
The OverrideShowPromoteIcon event allows mods to determine
whether a promotion icon for a particular soldier should be displayed or not.
This can be relevant for mods that add their own promotion mechanics for soldiers,
e.g. a psionic class that has to go on a few missions before they can be stuck into
a Psi Lab to get their promotion.
OverrideShowPromoteIcon event
| Param | Value |
|---|---|
| EventID | OverrideShowPromoteIcon |
| EventData | XComLWTuple |
| EventSource | XComGameState_Unit |
| NewGameState | none |
Tuple contents
| Index | Name | Type | Direction |
|---|---|---|---|
| 0 | bShowPromotionIcon | bool | inout |
Listener template
static function EventListenerReturn OnOverrideShowPromoteIcon(Object EventData, Object EventSource, XComGameState GameState, Name EventID, Object CallbackObject)
{
local XComGameState_Unit UnitState;
local XComLWTuple Tuple;
local bool bShowPromotionIcon;
UnitState = XComGameState_Unit(EventSource);
Tuple = XComLWTuple(EventData);
bShowPromotionIcon = Tuple.Data[0].b;
// Your code here
Tuple.Data[0].b = bShowPromotionIcon;
return ELR_NoInterrupt;
}