AllowInteractHack
Tracking Issue: #564
Tags: events
The AllowInteractHack event allows mods to forbid an interactive object from being hackable by a unit.
AllowInteractHack event
| Param | Value |
|---|---|
| EventID | AllowInteractHack |
| EventData | XComLWTuple |
| EventSource | XComGameState_InteractiveObject |
| NewGameState | none |
Tuple contents
| Index | Name | Type | Direction |
|---|---|---|---|
| 0 | bAllowInteractHack | bool | inout |
| 1 | HackingUnit | XComGameState_Unit | in |
Listener template
static function EventListenerReturn OnAllowInteractHack(Object EventData, Object EventSource, XComGameState GameState, Name EventID, Object CallbackObject)
{
local XComGameState_InteractiveObject InteractiveObject;
local XComLWTuple Tuple;
local bool bAllowInteractHack;
local XComGameState_Unit HackingUnit;
InteractiveObject = XComGameState_InteractiveObject(EventSource);
Tuple = XComLWTuple(EventData);
bAllowInteractHack = Tuple.Data[0].b;
HackingUnit = XComGameState_Unit(Tuple.Data[1].o);
// Your code here
Tuple.Data[0].b = bAllowInteractHack;
return ELR_NoInterrupt;
}