BleedingDamageBypassesShields
Tracking Issue: #629
In base game, shields (eStat_ShieldHP) absorb damage from typical damage over time
bleeding effects, such as those applied by ADVENT Stiletto Rounds.
Mods can override this behavior by setting the BLEEDING_IGNORES_SHIELDS
flag
in XComGameCore.ini
:
[XComGame.X2StatusEffects]
BLEEDING_IGNORES_SHIELDS=true ; Make bleeding DOT ignore shields
Note that this will apply only to bleeding effects created using the
X2StatusEffect::CreateBleedingStatusEffect()
helper method, which
should cover all instance of bleeding DOT effects in the base game,
but mods can potentially create their own bleeding effects, bypassing this helper method.
Refer to this feature to apply similar change to burning, poisoned and acid damage over time.