DrawDebugLabels
Tracking Issue: #490
Tags: events
Allow mods to draw their own debug labels to the screen. Make sure to set 'bDrawDebugLabels = true' in XComGame.ini for this event to start triggering.
DrawDebugLabels event
| Param | Value |
|---|---|
| EventID | DrawDebugLabels |
| EventData | Canvas |
| EventSource | XComTacticalController |
| NewGameState | none |
Listener template
static function EventListenerReturn OnDrawDebugLabels(Object EventData, Object EventSource, XComGameState GameState, Name EventID, Object CallbackObject)
{
local XComTacticalController TacticalController;
local Canvas kCanvas;
TacticalController = XComTacticalController(EventSource);
kCanvas = Canvas(EventData);
// Your code here
return ELR_NoInterrupt;
}