OverrideEnemyFactionsAlertsOutsideVision
Tracking Issue: #1036
Tags: events
Fires an event that allows listeners to override whether a given alert cause can be triggered by AI units outside of XCOM's vision. For example, you could use this event to allow enemy pods to activate one another outside of XCOM vision for a given set of alert causes.
Return true
in AllowThisCause
if the alert cause can be triggered in such
situations. Leave AllowThisCause
untouched to retain the default behavior.
OverrideEnemyFactionsAlertsOutsideVision event
Param | Value |
---|---|
EventID | OverrideEnemyFactionsAlertsOutsideVision |
EventData | XComLWTuple |
EventSource | none |
NewGameState | none |
Tuple contents
Index | Name | Type | Direction |
---|---|---|---|
0 | AlertCause | enum (EAlertCause) | in |
1 | AllowThisCause | bool | inout |
Listener template
static function EventListenerReturn OnOverrideEnemyFactionsAlertsOutsideVision(Object EventData, Object EventSource, XComGameState GameState, Name EventID, Object CallbackObject)
{
local XComLWTuple Tuple;
local EAlertCause AlertCause;
local bool AllowThisCause;
Tuple = XComLWTuple(EventData);
AlertCause = EAlertCause(Tuple.Data[0].i);
AllowThisCause = Tuple.Data[1].b;
// Your code here
Tuple.Data[1].b = AllowThisCause;
return ELR_NoInterrupt;
}