ShouldUnitPatrolUnderway
Tracking Issue: #1354
Tags: events
This event allows mods to override the base game behavior that causes enemy pods to stop patrolling if they are spotted by a concealed XCOM unit. Originally implemented by LW2. Default behavior is if a pod has been spotted by a concealed XCOM unit, they will stop patrolling.
ShouldUnitPatrolUnderway event
| Param | Value |
|---|---|
| EventID | ShouldUnitPatrolUnderway |
| EventData | XComLWTuple |
| EventSource | XGAIPlayer |
| NewGameState | none |
Tuple contents
| Index | Name | Type | Direction |
|---|---|---|---|
| 0 | ShouldOverrideUnrevealedAI | bool | inout |
| 1 | UnitState | XComGameState_Unit | in |
Listener template
static function EventListenerReturn OnShouldUnitPatrolUnderway(Object EventData, Object EventSource, XComGameState GameState, Name EventID, Object CallbackObject)
{
local XGAIPlayer PlayerState;
local XComLWTuple Tuple;
local bool ShouldOverrideUnrevealedAI;
local XComGameState_Unit UnitState;
PlayerState = XGAIPlayer(EventSource);
Tuple = XComLWTuple(EventData);
ShouldOverrideUnrevealedAI = Tuple.Data[0].b;
UnitState = XComGameState_Unit(Tuple.Data[1].o);
// Your code here
Tuple.Data[0].b = ShouldOverrideUnrevealedAI;
return ELR_NoInterrupt;
}